Project based on
A startup is selling sweets shaped like body parts, displayed in windows like merchandise. Everything is taken from the lore of «Afterparty»: body parts on shelves as goods, cocktails with floating eyeballs, teeth in an ashtray, flaked gold in the VIP area, and the division between VIPs and staff.


In the body parts club, they displayed parts as if they were merchandise. This idea was taken as the foundation for the startup: they simply started selling them in the form of candies.
AFTERPARTS: a confectionery grown out of the game «Afterparty.» In the club after the end of the world, body parts lay on shelves like merchandise. I decided to make them edible: chocolate hands dusted with gold leaf, jelly eyes soaked in syrup, and white chocolate teeth in an ashtray. The assortment mirrors the club’s hierarchy—the more limbs in the box, the higher the customer’s status.
Products
A display of sweets instead of body parts


Prompt Example:Image 1 is a render of a nightclub display cabinet with objects on glowing shelves. Keep the cabinet, the shelves, the camera angle, the lighting, and the render style exactly the same. Replace every object on the shelves with confectionery arranged like goods: dark chocolate hands with peeling gold leaf, glass jars of gummy eyeballs in cherry syrup, white chocolate candies shaped like teeth, and finger-shaped shortbread cookies.
Catalog Shot: All major products lined up

Prompt Example:Combine the four products from images 1–4 into one catalogue shot: the chocolate hand on velvet, the jar of gummy eyeballs, the ashtray with candy teeth, and the open ring box with the finger cookie, standing in a row on a black glossy surface. Maintain the same scale, the same eye-level perspective, and even studio lighting against a magenta gradient backdrop. Keep each product’s shape and details unchanged.
VIP Hand


Example prompt:Luxury confectionery product photo. A life-size human hand sculpted from dark chocolate, palm up, covered in gold leaf that is cracked and peeling, dark chocolate showing through like rust. It rests on a worn magenta velvet cushion on a glass display shelf. Dim nightclub interior, one hard spotlight from above, violet neon haze behind. Macro detail of chocolate texture and gold flakes, 85 mm lens, f/2.8, centered composition. Magenta and violet neon light, cold cyan rim light, ink-black shadows, tarnished gold details, glossy surfaces, high contrast, cinematic, stylized game-engine render look.
Eyes


Prompt Example:Glass apothecary jar with a ground-glass stopper, filled with translucent dark cherry syrup. Glossy gummy candy eyeballs with bright cyan irises float inside. A small paper inventory tag is tied to the neck with string. The jar stands on a sticky nightclub bar counter, glowing display shelves with bottles blurred behind. Condensation on the glass, 50 mm lens, eye level, bokeh. Magenta and violet neon light, cold cyan rim light, ink-black shadows, tarnished gold details, glossy surfaces, high contrast, cinematic, stylized game-engine render look.
Ashtray with chocolate teeth


Prompt Example:Heavy, round ceramic ashtray with a black glossy glaze, filled with white chocolate candies shaped like human teeth. A few candy teeth are scattered on the table, alongside a burnt-out match with a thin wisp of smoke. Nightclub table setting, with a black and white checkered floor visible underneath, 45-degree top view, product photography. Magenta and violet neon lighting, a cold cyan rim light, ink-black shadows, tarnished gold details, glossy surfaces, high contrast, cinematic, stylized game-engine render look.
Finger cookie with a ring


Prompt Example:Open black lacquered ring box with magenta satin lining. Inside lies one finger-shaped shortbread cookie with a sliced almond as the fingernail, wearing a tarnished gold signet ring. Jewelry-style product photography, low-key lighting, dark velvet surface, 100 mm macro. Magenta and violet neon light, cold cyan rim light, ink-black shadows, tarnished gold details, glossy surfaces, high contrast, cinematic, stylized game-engine render look.
Key Concepts
Five case studies were compiled using a single template: the same glass shelf with cyan underlighting, a black background, the product positioned on the right, an empty third on the left for the headline, and space for the logo in the lower-left corner. Case Study 1 serves as the standard; the others receive the master shot of their product (holding the product) and Case Study 1 (holding the layout and lighting) as input.
More limbs. More power.
Prompt Example:Horizontal 16:9 key visual for a confectionery brand. The chocolate hand from image 3, unchanged, rests palm-up on a glass display shelf in the right half of the frame, illuminated by cold cyan light from below and magenta light from the side. A few flakes of peeling gold leaf drift down around it. The background is pure ink-black with a soft violet haze. The left third of the frame is dark and empty, save for the headline «More limbs. More power.» rendered in large, clean white sans-serif letters, spelled exactly, left-aligned. In the bottom left corner, place the logo lockup from image 1 and 2, small and white, preserving its shapes exactly as in image 2. Magenta and violet neon lighting, cold cyan rim lighting, ink-black shadows, tarnished gold details, glossy surfaces, high contrast, cinematic, realistic look, 8k photo
Still watching.




