I am Sek Mi Ran, graduate from HSE ART AND DESIGN SCHOOL «cgi and visual effects».
Below are my works showcasing the full asset creation pipeline, from concept and sculpting to texturing.

Using:— Autoesk Maya.
— Zbrush
— package Adobe (texturing)
— Unreal Engine 5

Contacts: E-mail — sek.miran@gmail.com
Telegram — @ssmirash
ArtStation — sek mi ran
3D Character creation
— 2023-2024

concept art => sculpting => shading
— modeling parts of the space suit




Bunny — engineer from spaceship VOSTOK12. A long-eared music lover who escapes the dead silence of the space vastness with the help of cassette tapes found among space trash.
fragments of the animatic
Binyl texturing
CINEMATIC
render UE5
Assets made for Binyl
were modelled and texturized for the cinematic
A trusty companion for space emergencies—a wrench! It’s decorated with stickers Binyl found while rummaging through space junk, as well as his signature brand from Earth.


bunch of stickers designed for the wrench
VOSTOK 12 — Binyl`s spaceship, also a local radio station, broadcasting music found in space
Creation of the Character for the game
— pre development, sculpt, texturing and rigging, 2025
Pluma — not an ordinary crow, but one that wanders wherever it pleases. It has a job: helping players navigate the metaverse.she is an player`s avatar, i was creating in the project HSE Virtual Space. Made for the Unity software.
concept art
cape with autograph







