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PORTFOLIO 2026 | 3D Assets

I am Sek Mi Ran, graduate from HSE ART AND DESIGN SCHOOL «cgi and visual effects».

Below are my works showcasing the full asset creation pipeline, from concept and sculpting to texturing.

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Original size 1920x500

Using:— Autoesk Maya.
— Zbrush
— package Adobe (texturing)
— Unreal Engine 5

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Contacts: E-mail — sek.miran@gmail.com
Telegram — @ssmirash
ArtStation — sek mi ran

3D Character creation
— 2023-2024

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concept art => sculpting => shading

— modeling parts of the space suit

Bunny — engineer from spaceship VOSTOK12. A long-eared music lover who escapes the dead silence of the space vastness with the help of cassette tapes found among space trash.

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fragments of the animatic

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Binyl texturing

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CINEMATIC

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render UE5

Assets made for Binyl
were modelled and texturized for the cinematic

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A trusty companion for space emergencies—a wrench! It’s decorated with stickers Binyl found while rummaging through space junk, as well as his signature brand from Earth.

bunch of stickers designed for the wrench

VOSTOK 12 — Binyl`s spaceship, also a local radio station, broadcasting music found in space

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Creation of the Character for the game
 — pre development, sculpt, texturing and rigging, 2025

Pluma — not an ordinary crow, but one that wanders wherever it pleases. It has a job: helping players navigate the metaverse.she is an player`s avatar, i was creating in the project HSE Virtual Space. Made for the Unity software.

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concept art

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cape with autograph

PORTFOLIO 2026 | 3D Assets
Project created at 18.06.2026