
Concept
An interactive location created on Unreal Engine 5.
This is a survival action project inspired by VR spaces stylized as realism. The main task of the space is to encourage you to explore the world.

Landscape
The islands were created using the Landmass procedural tool.
The central island, along with the volcano and the inner lake, was modeled manually in Landscape Sculpt mode.
Niagara VFX
Volumetric fog and smoke were used in the creation of the project. The fog in the volcano crater has the function of darkening the cave to create the effect of a god-rays. Also, this helps to manage lighting inside a cave.
Lighting
To make the location more immersive, the effect of switching the time is used. The position of Directional Light as the main light source is controlled by Blueprints.
Evening light vs. dawn
Cinematic video captured inside location


