Original size 1240x1750

Lost in the ocean

PROTECT STATUS: not protected
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Original size 3500x2480

Concept

An interactive location created on Unreal Engine 5.

This is a survival action project inspired by VR spaces stylized as realism. The main task of the space is to encourage you to explore the world.

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Original size 2480x1750

Landscape

The islands were created using the Landmass procedural tool.

The central island, along with the volcano and the inner lake, was modeled manually in Landscape Sculpt mode.

Original size 3500x2480

Niagara VFX

Volumetric fog and smoke were used in the creation of the project. The fog in the volcano crater has the function of darkening the cave to create the effect of a god-rays. Also, this helps to manage lighting inside a cave.

Original size 3500x2480

Lighting

Original size 720x486

To make the location more immersive, the effect of switching the time is used. The position of Directional Light as the main light source is controlled by Blueprints.

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Evening light vs. dawn

Cinematic video captured inside location

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Lost in the ocean
Project created at 27.03.2024