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LIMBO’S LULLABY | TRAILER

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«LIMBO’S LULLABY» — a project involving the development of a 2D side-scrolling 3D platformer, along with accompanying artistic and gameplay trailers.

A brother and sister journey from silence and alienation to light and acceptance.

A visual parable about two lost souls in a world of oblivion, gathering the fragments of memories. They must face their deepest fear in order to be able to forgive, accept… and let go.

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The brother and sister wake up in a boat guided by the mysterious Ferryman—a being whose essence is unclear and whose motives are unknown. But the children are not ready to accept their fate.

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«Escape from Limbo» — A still from the cinematic trailer

Spike.

This is a desperate leap overboard—or did something else pull them deeper? Icy waters close over them, giving no answer. This is no mere river; it separates the world of the living from the Limbo—a shadowy purgatory where time flows distorted, and reality is indistinguishable from a nightmare.

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«Evacuation from the Village» — a frame from the cinematic trailer

Watch the cinematic trailer:

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Project Contribution: — Script and narrative — Visual style development — Concept art for environments and characters — Characters: sculpt, retopology, UV mapping, texturing — Assets: sculpt, retopology, UV mapping, texturing — Camera work — Environment and lighting assembly — Post-processing — Layout — VFX

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«Still at Home» — a frame from the cinematic trailer

An alternate reality set during World War I. Children are separated from their families, living in poverty and constant fear.

And so, fate spares our little heroes until the very end: they perish under circumstances hidden from them by a thick veil of mystery. But right at the threshold of another world, something catches them—a dark entity that pulls souls away from their destined path, into the dim abyss of Limbo.

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The World of Libmo. A frame from the gameplay trailer.

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The World of Limbo, Location: «The Ship»

Watch the gameplay trailer:

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During the process of working on the project and developing the game, a playable demo version was created featuring several fully functional levels—all core mechanics are operational within it.

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Second level, location — «The Ship.» Frame from the gameplay trailer.

LIMBO

Limbo, the world of the «empty» — this is where their journey begins, one filled with fear and confusion. Our young heroes must wander through a landscape forgotten and steeped in bitterness to find the answers—within themselves.

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Level One — «The Dump»

Here, space submits to emotion, the laws of physics yield to the caprice of pain, and every step forward risks a fall into the abyss of others' suffering.

Level One — «The Dump.» Footage from the gameplay trailer

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Render of the level from the game level. A frame from the gameplay trailer.

Limbo exists by its own will—there is no time there, only the eternal return to the most bitter moments. The buildings whisper with surviving voices, trees grow from regrets, and rivers flow with the tears of those who could never forgive others, nor themselves.

Gameplay setting — «The Ship.» Frame from the gameplay trailer.

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Level One. Game Location—“The Junkyard.» Screenshot from the gameplay trailer.