A dual tabletop game where players, taking on the roles of mushroom-farming gnomes, compete for the right to the golden mushroom cap.

Prove that you deserve to be the hero: grow your mushrooms and steal them from your opponent, collect combinations, and earn victory points. The strongest wins!

Each player should have 3 Level 1 mushroom tokens, 3 privatization tokens, 2 fan tokens, and 3 partitions.

The gameplay consists of alternating turns for each player and the completion of a round with a board move.
Make your move with up to 3 actions: play a mushroom, fan, privatization, blockade, or create a combination.
Three combination cards are laid out in front of you face up—these are the edges. The rest are in the deck face down.
Combinations consist of mushrooms from both players and award victory points. The player who collects the border card takes it. A new card is then placed in its spot from the deck.
Player mushrooms differ: yours are red, the opponent’s are blue. All mushrooms are divided into levels from 1 to 3.
Fungi reproduce via spores. The fan directs and disperses them across the field, cultivating new growth or increasing the level of existing growth.
On your turn, you can flip and move the fan. Fungi only grow in the field entrance.
Hinder the spread of rumors: privatize the empty cage or put up a barrier. Post the privatization on «mushrooms"—now it cannot participate in the combination.
I won’t let you!
The field entrances grow and the fungi update. The round is complete.
Victory!
The game ends when all combinations are gathered. The Golden Mushroom Cap goes to the player who accumulated the most victory points.
