ABOUT ME
My name is Nikita Bazzaev, and I am a 3D Generalist with experience creating assets, characters, and visual solutions for animation and film. I specialize in working with Unreal Engine, including developing cinematics, pre-visualizations, and layouts.
CORE SKILLS
- 3D Modeling and Texturing: Maya, Blender, ZBrush, Substance Painter.
- Unreal Engine: creating cinematics, layouts, and setting up lighting and cameras.
- Animation: 3D animation, character work; fundamentals of 2D animation.
- Additional Software: Marvelous Designer, Adobe Suite.
SHOURIL // 2021–2024
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3D CINEMATICS
Ryazan Marvel (2025)
After the death of the first secretary of the regional committee of the CPSU, he must film and screen a movie about his sins to face the supreme court.
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Behind-the-scenes from the cinematic.
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Character Development.
Ex Drummer (2024)
Recreation of a scene from Coen Brothers’ movie «The Ex-Drummer» in Unreal Engine.
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Stills from the cinematique.
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Solitude of the North (2024)
Trailers for games focusing on small Russian towns and distinctive, yet lesser-known, landmarks. I chose the nearly deserted northern islands of Kildin and Itygran.
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Stills from the cinematique.
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Stills from the cinematic.
Foundation (2023)
During the development of this project, a preview was created based on Andrei Platonov’s novella, «The Foundation.»
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Stills from the cinematic.
Sibyriak (2023)
A video featuring the character Sibyriak, created as part of studying the complete 3D character development pipeline.
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Main Character Development
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Additional Characters.





































