Longread translated automatically

ABOUT ME

My name is Nikita Bazzaev, and I am a 3D Generalist with experience creating assets, characters, and visual solutions for animation and film. I specialize in working with Unreal Engine, including developing cinematics, pre-visualizations, and layouts.

CORE SKILLS

  • 3D Modeling and Texturing: Maya, Blender, ZBrush, Substance Painter.
  • Unreal Engine: creating cinematics, layouts, and setting up lighting and cameras.
  • Animation: 3D animation, character work; fundamentals of 2D animation.
  • Additional Software: Marvelous Designer, Adobe Suite.

SHOURIL // 2021–2024

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3D CINEMATICS

Ryazan Marvel (2025)

After the death of the first secretary of the regional committee of the CPSU, he must film and screen a movie about his sins to face the supreme court.
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Behind-the-scenes from the cinematic.

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Character Development.

Ex Drummer (2024)

Recreation of a scene from Coen Brothers’ movie «The Ex-Drummer» in Unreal Engine.
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Stills from the cinematique.

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Solitude of the North (2024)

Trailers for games focusing on small Russian towns and distinctive, yet lesser-known, landmarks. I chose the nearly deserted northern islands of Kildin and Itygran.
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Stills from the cinematique.

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Stills from the cinematic.

Foundation (2023)

During the development of this project, a preview was created based on Andrei Platonov’s novella, «The Foundation.»
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Stills from the cinematic.

Sibyriak (2023)

A video featuring the character Sibyriak, created as part of studying the complete 3D character development pipeline.
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Main Character Development

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Additional Characters.

The Hunt (2022)

A father takes his son hunting for the first time. However, they soon deliberately separate. The son is unprepared for the new circumstances, and everything goes completely off track. Now, the outcome of the hunt depends solely on the son.