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3D Projects, Concepts, and Painting

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This tablet displays 3D models from various game projects, created based on personal and original concept art. The collection also includes works executed with markers, liners, and watercolor.

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STATEMENT OF PURPOSE

My name is Sergey Dmitrievich Khvostov. I wish to enroll in the Master’s program in Design, specializing in Concept Design. For me, this is a significant life stage where I can systematically and on a large scale develop my vision of the future through visual concepts. My professional path is rooted at the intersection of technology and artistic thinking. I graduated from RTU MIREA in 2026 with a First Class Diploma in the field 09.03.04 «Software Engineering,» specializing in «Systems and Software Engineering.» My graduation project was the mobile application «Sunflower» (https://www.rustore.ru/catalog/app/ru.sunflower.plantsapp). I developed this product entirely—from the code structure to the design. For this application, I created: a unique visual language (based on color, gradients, and cards), background patterns and textures, and intuitive, easy-to-navigate interfaces. When working on the visual aspects, I adhered to: the overall concept (specifically created for this application), minimalism, adaptability, consistency, accessibility, and color coding.

Now I will move on to my artistic thinking. I completed five years of study at an art school, graduating with honors. I gained a deep understanding of disciplines such as: «Academic Drawing, ” „Painting, ” „Art History, ” „Sculpture, ” „Composition, ” „Graphic Design, ” and „Industrial Design, ” among other subjects. This enables me to build images not just on the level of a „beautiful picture, ” but also on the level of competent composition, form, light, and color theory. My final project was a series of works on the theme „The Devil is in the Details.“ These pieces explored the internal conflict between two human essences.
It is these two fundamental directions that make concept design a maximally useful and interesting field for me to realize my ideas. I possess knowledge from two important and closely related areas.
My experience working on game and applied projects taught me to think holistically: I didn’t just create individual concepts, but entire visual systems—from characters and weapons to interfaces and environments (from concept to final art).
At the same time, I have always considered—and continue to consider—how the concept will live on: how it will be translated into 3D, how it will fit into the product’s logic, and how it will function within the user interface.

For example, when designing the UI for the winning mobile application («EFIR»), which took 3rd place in the «Samsung IT Academy Hack 2024» hackathon, I focused not only on the aesthetics but also on the user journeys. It was important within the app to emphasize its connection to air quality and technology (it analyzes the air in the city). I developed prototypes for several UI versions to find the most user-friendly and effective solution. Connecting concepts, functionalities, images, and implementations into a single cohesive system—that is what I wish to pursue in my Master’s program. I want to deepen and refine my skill in creating well-conceived worlds, and I want to dedicate myself further to research—writing articles and engaging in in-depth scientific investigation. I am drawn to the program’s focus on «the picture of the future» and systematic world-building design. I want to learn not just how to illustrate individual concepts, but how to construct holistic universes complete with their own logic, technologies, and social trends. I am pleased that within the program, students create projects that can impact business and industry.

Let’s move on to professional experience.

MY PROFESSIONAL EXPERIENCE

In this section, I want to briefly outline my professional experience:

  1. Government Organization Period: September 2023 — Present (3 years). Role: Software Engineer. Responsibilities: — Designing user interfaces for desktop applications. — Developing and designing databases. — Developing multimedia applications, working with DBMS. It is within this role that I participate in scientific research (SRR) and write academic articles, combining technical research with the visual design of solutions.

  2. Altar Technopark at RTA MIREA Period: October 2025 — Present (less than one year). Role: Instructor for the «Augmented Reality» discipline using «Unity.» Responsibilities: — Developing educational materials. — Conducting classes. — Working with «Unity.»

  3. Indie Team Period: August 2025 — Present (1+ year). Project: 2D Action Platformer «DIVINE» Role: Combining the roles of programmer («C#, ” „Unity“) and artist (creating concepts, sketches, final interface art, characters, and environment). Developing the project for release on digital storefronts („Steam, ” „VK Play“).

Let’s move on to projects and activities.

MY KEY PROJECTS AND EVENT PARTICIPATION

I must mention these projects as they are directly related to this Master’s program.

Game Projects: It is in game development that my potential is best realized.

  1. «Fusion» (store.steampowered.com/app/1549700/Fusion/) Period: May 2021 — July 2025 (4 years, 3 months). Role: CG Generalist. Tasks: creation of promotional materials, concept art, UI, background, and character design and rendering, development of the project’s overall visual style, and preparation of the graphic assets for «Steam» and «VK Play.» Additional: The project participated in local exhibitions by RTU MEPRA in celebration of the university’s anniversary.

  2. «Girand: In the Lost City» (https://inlostcity.com/) Period: August 2023 — April 2024 (9 months). Roles: UI artist, concept artist, background concept artist. Tasks: creation of concepts for player weaponry, interface, environment, characters, and enemies. Concepts are not published due to NDA.

  3. «Hunter’s Guild» (https://igroprom.online/games/hunters-guild/) Period: May 2025 — July 2026 (1+ year). Roles: UI artist, 2D artist, 3D artist. Tasks: creation of concepts and final sprites for characters, UI, interactive elements, items, and backdrops (Photoshop, Miro, Blender, Figma). Additional: The project was presented at «Igroprom.»

  4. «DIVINE» (https://store.steampowered.com/app/4836260/DIVINE/) Status: The project participated in the «Moscow International Video Game Week 2025, ” made it into the finalists list, and is currently part of the „VK Play Laboratory. Season 3“ program. Role: Programmer („C#“, „Unity“), Artist; responsible for the full prototyping and visual design cycle (from concept creation to final sprite rendering).

I have also created other projects that were released for free on the ITCH.IO platform. In all of these, I served as both artist and programmer:

  1. «SemitaAdPurgatorium» (https://crystal-warrior.itch.io/semita-ad-purgatorium).
  2. «The Duchess of Darkness» (https://crystal-warrior.itch.io/the-duchess-of-darkness).
  3. «THE STUDENT WHO SOLD THE GROUP» (https://crystal-warrior.itch.io/the-student-who-sold-the-group).
  4. «Universe Liberators» (https://bebrazavr.itch.io/universe-liberators).

Mobile and Utility Applications: Developing mobile applications is a significant part of my experience.

  1. Android application for gardeners and vegetable growers, «Sunflower» (rustore.ru/catalog/app/ru.sunflower.plantsapp) Period: October 2025 — June 2026 (9+ months). Role: UI design in «Figma» + Android application development. Objectives: creating a unified style, an intuitive interface, and accommodating user functional requirements. Additional: It is actively downloaded by users, and they are satisfied with the functionality and intuitive UI.
  2. Air Quality Monitoring Application for the City, «EFIR» Period: Participation in the «Samsung IT Academy Hack 2024» hackathon. Role: UI Designer. Objectives: developing the UI in Figma, prototyping, and user scenarios. Result: Winning the hackathon.
  3. Application «VetUslugi» with future integration into «Gosuslugi» Role: UI Designer. Objectives: developing the UI in «Figma, ” prototyping, and user scenarios. Result: Future integration into „Gosuslugi“ services is planned.

Hackathons and Game Jams: I also have experience participating in team competitions.

  1. «Samsung IT Academy Hack 2024» — victory (3rd place) with a mobile application designed for air monitoring.
  2. Gamedev Hackathon «Flipping Concepts» — participation, developing a game prototype and visual concept.
  3. Game Jam, team «Ignis Reges, ” game „Universe Liberators“ — 2nd place. I regularly participated in other game jams and hackathons, developing game prototypes and concepts, though I did not secure a top prize.

It is important to elaborate further on my education.

EDUCATION AND PROFESSIONAL RETRAINING

Education is a vital and fundamental part of my background. Higher Education Diploma:

  1. «RTU MIREA, ” Bachelor of Science, „Software Engineering“ — graduated with honors. Two Professional Retraining Diplomas:
  2. „Video Game Development“ — qualified to practice professionally in the field of conceptual, functional, and logical design of video game products.
  3. „Computer Game Development“ — received the qualification of „Programmer.“ Successfully Completed Courses:
  4. „3D Modeling in Blender“ — mastered the 3D modeling pipeline, creating game-ready and render models.
  5. „Level and Environment Design on Unreal Engine 5“ — environment creation, material and lighting work, utilizing the UE5 engine.
  6. „Video Game Product Development“ — a comprehensive course covering the development pipeline.

RESEARCH AND SCHOLARLY ACTIVITY

1. An article was published in a VAK-indexed journal titled «Utilization of Network Technologies in Developing Mobile Applications for Main Pipeline Monitoring» (https://www.elibrary.ru/item.asp?id=89316779).
2. I am involved in scientific research (SR) with a state organization, integrating technical development with visual design solutions.
3. Currently, two additional articles on technological topics are under active development.

It is important to note that I possess proficiency in a wide range of software programs. I am highly proficient in «Adobe Photoshop, ” „Figma, ” „Miro, ” „Krita, ” „Procreate, ” „PureRef, ” „SAI, ” „Adobe Fresco, ” „Autodesk SketchBook, ” and „GIMP.“ I am confident in my skills using „Blender, ” „Unity, ” „ZBrush, ” „Substance Painter, ” „3Ds Max, ” and „Unreal Engine.“ I work with „Aseprite“ for animation and am currently studying „Spine, ” „Adobe Animate, ” and „Adobe After Effects.“ My portfolio on „ArtStation“ (https://www.artstation.com/sparrowrowsw) features work that reflects different facets of my approach: character and environment concepts, UI solutions, 3D models, and promotional materials. I am unable to publish some concepts due to NDAs. I am confident that my experience in game development, technical acumen, and artistic foundation will allow me to actively participate in projects and contribute to the School. In turn, the program will provide me with the tools to transform my intuitive sense of the future into a conscious and systematic practice of concept design for the gaming, film, and other industries.

PORTFOLIO DISPLAYED BELOW

Below are presented 3D models, game props, characters, weapons, and environments.

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3D Projects, Concepts, and Painting
Project created at 08.08.2026