My name is Marina Aterekova, and I completed the 4th Year of the Art and Design School in the CGI and Visual Effects program. I specialize in creating 3D assets, 3D animations, and rigging, and I also possess skills as a 3D generalist.
Software used: Autodesk Maya, Blender, ZBrush, Substance 3D Painter, Unreal Engine, RizomUV, Marvelous Designer, as well as Adobe programs.

In the SLEEPMODE thesis project, I specialized in asset creation for environments, modeling, geometry correction, and preparing the scenes for texturing.


wireframe


UV checker
In the 3rd Year, as part of the elective coursework, assets were modeled, and textures were created for them.

some assets
renders


wireframe / greyscale
assets
3D Model
3D Characters
Ivasha is an original character—a mischievous little fawn—created through a full pipeline: from concept art to a cinematic rendered in Unreal Engine 5.


character design
concept art / sculpt / retopology / UV checker / texturing
textures
props


props
sculpts
As part of the elective course in the third year, the assignment was to create animated character sculptures.
sculpt renders
t-pose and concept
details
T-pose and concept
Character sculptures for the SLEEPMODE senior project.
character sculpt
T-pose sculpt
character sculpt
T-pose and details


































