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3D MODELING PORTFOLIO

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My name is Marina Aterekova, and I completed the 4th Year of the Art and Design School in the CGI and Visual Effects program. I specialize in creating 3D assets, 3D animations, and rigging, and I also possess skills as a 3D generalist.

Software used: Autodesk Maya, Blender, ZBrush, Substance 3D Painter, Unreal Engine, RizomUV, Marvelous Designer, as well as Adobe programs.

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In the SLEEPMODE thesis project, I specialized in asset creation for environments, modeling, geometry correction, and preparing the scenes for texturing.

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wireframe

UV checker

In the 3rd Year, as part of the elective coursework, assets were modeled, and textures were created for them.

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some assets

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renders

wireframe / greyscale

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assets

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3D Model

3D Characters

Ivasha is an original character—a mischievous little fawn—created through a full pipeline: from concept art to a cinematic rendered in Unreal Engine 5.

character design

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concept art / sculpt / retopology / UV checker / texturing

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textures

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props

props

sculpts

As part of the elective course in the third year, the assignment was to create animated character sculptures.

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sculpt renders

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t-pose and concept

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details

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T-pose and concept

Character sculptures for the SLEEPMODE senior project.

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character sculpt

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T-pose sculpt

Original size 1152x648

character sculpt

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T-pose and details

3D MODELING PORTFOLIO
Project created at 07.06.2026