
#3b3c5e
As a footnote: texture preparation, as per tradition, was done in Substance 3D Painter; the solid gilded look was developed in ZBrush; a single frame of the model’s polygonal mesh was captured directly from the 3ds Max viewport for comparison. All subsequent stages, leading to the final visual result, including frame capture, were completed in Unreal Engine 5.7.

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Who are you? Where did you take shape out of? I know. You burst out like an ascomycete fungus, like a re-formation from field and color, a tiny ember gone astray. Having cast off perspective and aurum. Finding yourself alone with your own fantasies of #3b3c5e!
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