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DEPTH OF FIELD | VFX

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The «Depth of Field» project was created by the NORMALZ team.

It is an animated film about a young woman who works at an aquarium and increasingly notices a stranger photographing her. The ordinary photography slowly evolves into an obsession that threatens not only the girl’s personal space but also her life.

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Pak Diana and Loova Yulia worked on VFX and compositing.

Diana’s responsibilities included: — Developing the main character’s hair and subsequently simulating it in Houdini. — Creating procedural masks and using them to generate the hair for all characters. — Designing the costumes for all project characters in Marvelous Designer. — Simulating the clothing under the shot using Vellum in Houdini. — Water simulation in Houdini. — Fish fin simulation in Houdini. — Transferring simulations to Unreal Engine 5. — Compositing in Nuke.

Julia’s tasks included: — Designing the hair for the main character and subsequently simulating the hair in Houdini in three states: dry, wet, and underwater hair. — Hair for all project characters. — Simulating a shattering mirror in Houdini. — Simulating mermaid fins. — Developing and simulating procedural algae. — Compositing in Nuke.

GROOM

Development & Simulation

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Procedural masks for each character

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Hero Eyebrows and Lashes

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CLOTHING

Patterns & vellum simulation

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UNDERWATER SIM

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Procedural Algae Setup

DEPTH OF FIELD | VFX
Project created at 15.08.2026