The «Depth of Field» project was created by the NORMALZ team.
It is an animated film about a young woman who works at an aquarium and increasingly notices a stranger photographing her. The ordinary photography slowly evolves into an obsession that threatens not only the girl’s personal space but also her life.

Pak Diana and Loova Yulia worked on VFX and compositing.
Diana’s responsibilities included: — Developing the main character’s hair and subsequently simulating it in Houdini. — Creating procedural masks and using them to generate the hair for all characters. — Designing the costumes for all project characters in Marvelous Designer. — Simulating the clothing under the shot using Vellum in Houdini. — Water simulation in Houdini. — Fish fin simulation in Houdini. — Transferring simulations to Unreal Engine 5. — Compositing in Nuke.
Julia’s tasks included: — Designing the hair for the main character and subsequently simulating the hair in Houdini in three states: dry, wet, and underwater hair. — Hair for all project characters. — Simulating a shattering mirror in Houdini. — Simulating mermaid fins. — Developing and simulating procedural algae. — Compositing in Nuke.
GROOM
Development & Simulation




Procedural masks for each character


Hero Eyebrows and Lashes
CLOTHING
Patterns & vellum simulation
UNDERWATER SIM
Procedural Algae Setup
