Original size 0x0

Games as a Space for Recovery

PROTECT STATUS: not protected
Longread translated automatically

An animated video exploring the potential of video games as a tool for emotional support and mental health.

The work is based on studying scientific articles, research, and materials concerning the influence of video games on a person’s psychological state, as well as analyzing specific game projects and their mechanics. Based on this research, a script was developed that explores the theme through visual storytelling and frame-by-frame animation. The visual elements were created manually, after which the material was edited and animated in Adobe After Effects. Special attention was given to the sound design—selecting and processing audio, as well as recording and editing voiceovers—which allowed for the construction of a cohesive audiovisual narrative.

Loading...

The result is a complete research animation film that integrates an analysis of game culture, visual storytelling, frame-by-frame animation, and sound design.

Games as a Space for Recovery
Project created at 09.08.2026