The opposite of Peter Pan. Stuck in the outside world—no memories of Neverland.

N.E-st project — Noah’s Ark in Dante’s Hell. A hybrid 2.5D platformer where, playing as a child, you ascend from the lowest level of a bunker, eavesdropping on voices.

come
⠀⠀⠀⠀⠀⠀⠀jump
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀listen

«The opposite of Peter Pan. Stuck in the outside world—with no memories of Neverland.»
PTSD simulator
The central feature of the game is PTSD-literality through the re-enactment of player failure scenarios.


The feature is recontextualized through gameplay: shifting from personal trauma to survivor’s guilt. In the second level of the space, the player begins to hear voices like their own. In the third level, they begin to see them.
Watch the experiment
⠀setting
The bunker was built as humanity’s final ethical act: to protect the children, seal them in stasis, and wait for the environment to stabilize. A timer will signal when it is safe. The scientists on the upper levels watched.
Timer Expired
Nobody Showed Up
The bunker continued to operate. The capsules continued to sustain life. The kids woke up alone. Many tried to get out. Many could not.


gameplay
The game is built on two design pillars: → a focus on experimental platforming gameplay → an emphasis on direct narrative and environmental storytelling
