Smile, Sir is an action management in the Victorian grotesque, where the heads are composed exclusively of jaws and the teeth are the face and symbol of human integrity.
Admire the audience with the view of your teeth, deal with the disgruntled, and if you lack the teeth, don’t be annoying to borrow a couple from the city cemetery.

Can you imagine anything more attractive than a dazzling smile?

Tooths are the most expensive: In Smile, Sire is an unusual health metric, a progressive structure, and a game currency. All these are teeth that can be lost and recovered, can be pumped, and can be bought, sold, and exchanged.
Unexpected priorities: The goals of the hero are twofold: to survive in difficult circumstances, using dental management and improving their position in society through dental diplomacy. Action, which is a lot to play, is only needed to maintain two systems above.
The big city: Finally, the player will have enough places to find or lose his teeth. The game takes place in a big city with an intrigued topography: in addition to the streets and the prospectus, there are shackles and twists, attics and basements, shops and graveyards, in word, all the necessary things.
Play for the Aferist speaker: charm the audience with your teeth and deal with anyone you can’t charm.
Without teeth, you have no future in town. We’re gonna have to get new ones all the time.
The constables guard the calm of the listeners. When they notice the fight, they’re gonna go look for the culprits: whoever hits first, he’s got more teeth.
Don’t draw attention, hide evidence, or set others up. A couple of teeth from your own jaw is a small charge for a clean conscience.
To avoid a fight or to escape a chase, you can jump on one of the cabs that travel around the city.
You can dig a few teeth in the cemetery. The important thing is not to get caught by the Cemetery Keeper, or he’ll lock him up the next night.
You can buy sweets from a shop or street vendors. They’re gonna mess up your teeth, but they’re gonna make you more attractive to the audience.
