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Shooter: Enemies and Level Design
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In this module, students will become familiar with the key principles of enemy design in first-person shooters, as well as the variety of approaches to level design in games of this genre. We will examine how to manage player attention within a level and direct it throughout the gameplay toward designated in-game objectives. The module’s goal is to establish an understanding of the fundamentals of placing objects, obstacles, and enemies within a level, thereby constructing a smooth and engaging player experience. Students will master the generation of various enemy types for their projects and design several game levels while adhering to level design principles.

Shooter: Enemies and Level Design
Project created at 21.09.2026